Post Jam - 1
Choking Hazard » Devlog
So, quick update. Right out of the gate. I've updated the game to fix the bug where high end monitors would slow down the player and lowend/normal monitors would have the player function as normal.
Basically I was using Time.Deltatime in a calculation that was already taking it into account leading to the player being slowed down the more frames they were able to render per second. My fault stemming from a misunderstanding of unity's rigid-body mechanics.
Special thanks to Crazy Steve from HallwayGames for helping me figure this one out.
More stuff will probably come out soon. Depends how I feel during the week. Might end up adding the entire list of object I was originally given and release it as a major update.
Files
ChokingHazard (Post-Jam-1).zip 26 MB
Jul 19, 2020
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Choking Hazard
Status | Prototype |
Author | Pip (Agapios Kokkos) |
Genre | Action |
Tags | 2D, Comedy, Food, Funny, Futuristic, Game Jam, Game Maker's Toolkit Jam, physi, Pixel Art, Unity |
More posts
- Post Jam - 4Jul 22, 2020
- Post Jam - 3Jul 21, 2020
- Post Jam - 2Jul 20, 2020
- Almost there.Jul 12, 2020
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