Post Jam - 1


So, quick update. Right out of the gate. I've updated the game to fix the bug where high end monitors would slow down the player and lowend/normal monitors would have the player function as normal.

Basically I was using Time.Deltatime in a calculation that was already taking it into account leading to the player being slowed down the more frames they were able to render per second. My fault stemming from a misunderstanding of unity's rigid-body mechanics. 
Special thanks to Crazy Steve from  HallwayGames for helping me figure this one out. 

More stuff will probably come out soon. Depends how I feel during the week. Might end up adding the entire list of object I was originally given and release it as a major update. 

Files

ChokingHazard (Post-Jam-1).zip 26 MB
Jul 19, 2020

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