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  • Submission to GMTK Game Jam 2020
Choking Hazard

Choking Hazard

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Devlog

  • Post Jam - 4
    July 22, 2020 by Pip (Agapios Kokkos)
    New stuff? New stuff. Graphical improvements! Better responsiveness to Difficulty selection. Better UI for difficulty Selection. Small tiny tweaks. Hard is now less impossible. New cover image!... Continue reading
  • Post Jam - 3
    July 21, 2020 by Pip (Agapios Kokkos)
    1
    Post Jam Version 3! The Difficulty Update. I've added a difficulty system to the game where it modifies difficulty for the players to choose what style they'd like to play. It isn't exactly how I'd l... Continue reading
  • Post Jam - 2
    July 20, 2020 by Pip (Agapios Kokkos)
    1
    Version 2 of the Post Jam is now out. It came with a couple of tweaks and changes and a bit more polish here and there. Here's the followed notable changes: Mechanics change: Object size for a couple... Continue reading
  • Post Jam - 1
    July 19, 2020 by Pip (Agapios Kokkos)
    1
    #Bug, #Patch
    So, quick update. Right out of the gate. I've updated the game to fix the bug where high end monitors would slow down the player and lowend/normal monitors would have the player function as normal. Ba... Continue reading
  • Almost there.
    July 12, 2020 by Pip (Agapios Kokkos)
    1
    Right, so I'm almost there. This game has gone over a bunch of iterations, but the idea behind it has largely remained the same. The whole balancing aspect of the game came through trying to make stuf... Continue reading
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